STREETS OF BEIJING
SATIRE · 16-BIT STYLE BRAWLER · 1–2 PLAYERS · 8 STAGES
ENTER start · arrows/WASD move · J attack (hold to charge) · K jump · L special · double-tap to run or dodge · M mute

SATIRE: a leather-jacketed chip tycoon gets honey-trapped by a supermodel spy and his four kids punch their way across Beijing to get him back. Jenson Wong, Kai, Mei-Lin, Jun, Bo, Madame V, Mr. Silicon and the Silicon Serpent syndicate are invented characters; nothing here is reporting, and no real person said or did any of it. All code, art and music are original; this is not affiliated with or derived from any commercial game or company.

HOW TO PLAY

1 PLAYER2 PLAYERS — P12 PLAYERS — P2GAMEPAD
MOVEarrows or WASDWASDarrowsd-pad / stick
ATTACKJ / ZF / J, / Num1X / □
JUMPK / X / SpaceG / K. / Num2A / ✕
SPECIALL / CH / L/ / Num3B or Y
START / PAUSEEnterEnterRight ShiftStart
COMBO AND ENDERSMash ATTACK to chain. Once a hit lands, add a direction to choose how it ends: ▲ + ATTACK launches them straight up to juggle, ▼ + ATTACK sweeps them dizzy on the spot (free grab), away + ATTACK hits whoever is behind you. The plain finisher sends them flying through anyone in the way.
EVERY ENEMY HAS AN ANSWERInterns only get brave in a pack or when a Manager rallies them. Managers block from the front: grab them, jump in, get behind or break the guard. Hackers stab from behind and run. Security out-reach you and shove you across the street. Night Shift slide in low (jump it) and flip away when they get up. Liaisons yank you toward them with the whip. Big Chen shrugs off jabs: charge, launch or throw him, or sidestep his rush so he crashes. Serpent Elites dodge your opener, swat jump-ins and chain punch into kick. Scrapbots take double from behind and explode a moment after they drop. The Auditor counts your hits and answers the fifth.
CHARGE ATTACKHold ATTACK until you flash, then release. It breaks guards and armour. Mei-Lin's is a thrown war fan that comes back, hitting on both trips.
SPECIALS: HEALTH YOU CAN WIN BACKSPECIAL (invincible spin) and direction + SPECIAL (signature move) cost health, shown in green. Every hit you land afterwards wins some back. Take a hit first and it's gone. You can cancel any landed combo hit into a special.
COUNTER AND PERFECT DODGEEnemies glint and rear back before they attack. Hit them in that moment for extra damage; a heavy hit there is a COUNTER that leaves them dizzy. Double-tap ▲ or ▼ to roll; roll through an attack at the last moment for a PERFECT DODGE, slow motion and a chunk of meter.
GRABWalk into an enemy to grab. ATTACK = knee (third one launches). Hold away + ATTACK = throw them into the crowd. JUMP = vault behind, then ATTACK = slam. Only Jun can grab the heavies.
USE THE ROOMEnemies knocked into the screen edge bounce back for a juggle. Thrown and finished enemies bowl over others. Barrels marked ! explode. Punch a thrown hard drive or rocket to send it back.
WATCH YOUR BACKHits from behind hurt you more, and enemies will try to get on both sides. ATTACK + JUMP together is a quick back attack (with a weapon in hand, it throws the weapon).
SUPERFill the blue meter and press SPECIAL. Supers are aimed, not screen-wide: Kai and Bo hit their whole row, Mei-Lin and Jun hit a circle around them (Mei-Lin's pulls enemies in first).
GETTING UPPress JUMP just as you land from a knockdown to recover on your feet. If an enemy bear-hugs you, mash to break out.
COMBO SCOREThe HITS counter pays out when you stop, more if you mixed different moves. Get hit and the bonus is lost. Each stage ranks you S to D.
WEAPONSStand over one and press ATTACK. Each has its own combo and finisher, and all hit harder and reach further than fists. Pipe: three heavy swings ending in a ground-shaking smash. Knife: fast stabs into a lunging thrust. Cable: yanks an enemy to you dizzy, then a wide sweep. Keyboard: quick smacks, then it shatters over someone's head. Hold ATTACK for a charged finisher that breaks guards. ATTACK + JUMP throws it: the pipe goes through three enemies, the knife hits hardest. You can still grab while armed.
JUMP, RUN, FOODMoving jump + ATTACK = flying kick; straight-up jump + ATTACK = stunning drop kick. Double-tap ◀/▶ to run, then ATTACK to blitz (a missed blitz leaves you open). Bubble tea heals fully, dumplings partly.

THE SIBLINGS

KAI — THE BALANCED BLADEAll-rounder. 5-hit combo, the strongest launcher, shoulder rush, GPU OVERCLOCK. Super: MAX OVERCLOCK down his whole row.
MEI-LIN — THE IRON FANTwin steel war fans. Fast 6-hit combo with wide spin-kick finishers, a thrown fan that returns, kicks as she vaults. Fragile. Super: TYPHOON FAN drags enemies in and launches them.
JUN — THE POWERHOUSESlow, huge damage. His heavy hits can't be interrupted, he grabs anyone, and his slams shake the floor. Super: TECTONIC SLAM.
BO — THE ROLLERBLADE COURIERFastest feet, lightest hits. His air attacks bounce him back up so he can stay airborne over a crowd. Super: EXPRESS DELIVERY.

8 STAGES

1 · HUTONG MORNING MARKETBoss: MGR PRIME — blocks, and calls interns.
2 · WANGFUJING NEON MILEBoss: NEON NINA — whip, leaps and a spin.
3 · RING ROAD OVERPASSScooter riders, and cars that run down anyone in the bottom lane. Boss: CAPTAIN KAO.
4 · METRO LINE 1 RUSH HOURBoss: THE CONDUCTOR and his baton.
5 · CBD GLASS SKYBRIDGESecurity drones. Boss: DRONE PRIME — jump to hit it, or wait for it to charge.
6 · SERPENT LOGISTICS DEPOTA conveyor belt drags everyone left. Boss: THE AUDITOR — can't be staggered, hits harder every time you hit him.
7 · ZHONGGUANCUN DATA CENTERFloor lasers hurt everybody. Boss: CAPT FIREWALL.
8 · SERPENT TOWER HQBoss: MADAME V — three phases, the last in the dark. Then MR. SILICON.